Key stability improvements made (deterministic + bounded)
1) Bounded memory usage in long-running stats
Fixed unbounded growth in NetworkState latency tracking:
Replaced std::vector<uint16_t> m_latency + push_back() with a fixed-size ring buffer (kLatencyWindow = 1024) and explicit counters.
Median latency computation now operates on at most 1024 samples, preventing memory growth and avoiding performance cliffs from ever-growing copies/sorts.
2) Prevent crash/UAF on shutdown + more predictable teardown
Controller shutdown ordering (Controller::stop()):
Now stops m_miner before destroying m_network.
This reduces chances of worker threads submitting results into a network listener that’s already destroyed.
Thread teardown hardening (backend/common/Thread.h):
Destructor now checks std:🧵:joinable() before join().
Avoids std::terminate() if a thread object exists but never started due to early exit/error paths.
3) Fixed real leaks (including executable memory)
Executable memory leak fixed (crypto/cn/CnCtx.cpp):
CnCtx::create() allocates executable memory for generated_code via VirtualMemory::allocateExecutableMemory(0x4000, ...).
Previously CnCtx::release() only _mm_free()’d the struct, leaking the executable mapping.
Now CnCtx::release() frees generated_code before freeing the ctx.
GPU verification leak fixed (net/JobResults.cpp):
In getResults() (GPU result verification), a cryptonight_ctx was created via CnCtx::create() but never released.
Added CnCtx::release(ctx, 1).
4) JobResults: bounded queues + backpressure + safe shutdown semantics
The old JobResults could:
enqueue unlimited std::list items (m_results, m_bundles) → unbounded RAM,
call uv_queue_work per async batch → unbounded libuv threadpool backlog,
delete handler directly while worker threads might still submit → potential crash/UAF.
Changes made:
Hard queue limits:
kMaxQueuedResults = 4096
kMaxQueuedBundles = 256
Excess is dropped (bounded behavior under load).
Async coalescing:
Only one pending async notification at a time (m_pendingAsync), reducing eventfd/uv wake storms.
Bounded libuv work scheduling:
Only one uv_queue_work is scheduled at a time (m_workScheduled), preventing CPU starvation and unpredictable backlog.
Safe shutdown:
JobResults::stop() now detaches global handler first, then calls handler->stop().
Shutdown detaches m_listener, clears queues, and defers deletion until in-flight work is done.
Defensive bound on GPU result count:
Clamp count to 0xFF inside JobResults as well, not just in the caller, to guard against corrupted kernels/drivers.
5) Idempotent cleanup
VirtualMemory::destroy() now sets pool = nullptr after delete:
prevents accidental double-delete on repeated teardown paths.
Verification performed
codespell . --config ./.codespellrc: clean
CMake configure + build completed successfully (Release build)
Signed-off-by: rezky_nightky <with.rezky@gmail.com>
armv8l is what CMAKE_SYSTEM_PROCESSOR is set to when an ARMv8 processor
is in 32-bit mode, so it should be added to the ARMv7 target list even
though it's v8 because it's 32 bits. Currently, it's not in any ARM
target list which means x86 is assumed and the build fails.