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284 lines
7.2 KiB
Common Lisp
284 lines
7.2 KiB
Common Lisp
#include "defs.h"
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//
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// DAG calculation logic
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//
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#define ETHASH_DATASET_PARENTS 512
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#define NODE_WORDS (64 / 4)
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__constant uint2 const Keccak_f1600_RC[24] = {
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(uint2)(0x00000001, 0x00000000),
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(uint2)(0x00008082, 0x00000000),
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(uint2)(0x0000808a, 0x80000000),
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(uint2)(0x80008000, 0x80000000),
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(uint2)(0x0000808b, 0x00000000),
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(uint2)(0x80000001, 0x00000000),
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(uint2)(0x80008081, 0x80000000),
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(uint2)(0x00008009, 0x80000000),
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(uint2)(0x0000008a, 0x00000000),
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(uint2)(0x00000088, 0x00000000),
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(uint2)(0x80008009, 0x00000000),
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(uint2)(0x8000000a, 0x00000000),
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(uint2)(0x8000808b, 0x00000000),
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(uint2)(0x0000008b, 0x80000000),
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(uint2)(0x00008089, 0x80000000),
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(uint2)(0x00008003, 0x80000000),
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(uint2)(0x00008002, 0x80000000),
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(uint2)(0x00000080, 0x80000000),
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(uint2)(0x0000800a, 0x00000000),
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(uint2)(0x8000000a, 0x80000000),
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(uint2)(0x80008081, 0x80000000),
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(uint2)(0x00008080, 0x80000000),
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(uint2)(0x80000001, 0x00000000),
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(uint2)(0x80008008, 0x80000000),
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};
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#if PLATFORM == OPENCL_PLATFORM_NVIDIA && COMPUTE >= 35
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static uint2 ROL2(const uint2 a, const int offset)
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{
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uint2 result;
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if (offset >= 32)
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{
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asm("shf.l.wrap.b32 %0, %1, %2, %3;" : "=r"(result.x) : "r"(a.x), "r"(a.y), "r"(offset));
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asm("shf.l.wrap.b32 %0, %1, %2, %3;" : "=r"(result.y) : "r"(a.y), "r"(a.x), "r"(offset));
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}
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else
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{
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asm("shf.l.wrap.b32 %0, %1, %2, %3;" : "=r"(result.x) : "r"(a.y), "r"(a.x), "r"(offset));
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asm("shf.l.wrap.b32 %0, %1, %2, %3;" : "=r"(result.y) : "r"(a.x), "r"(a.y), "r"(offset));
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}
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return result;
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}
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#elif PLATFORM == OPENCL_PLATFORM_AMD
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#pragma OPENCL EXTENSION cl_amd_media_ops : enable
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static uint2 ROL2(const uint2 vv, const int r)
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{
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if (r <= 32)
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{
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return amd_bitalign((vv).xy, (vv).yx, 32 - r);
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}
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else
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{
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return amd_bitalign((vv).yx, (vv).xy, 64 - r);
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}
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}
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#else
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static uint2 ROL2(const uint2 v, const int n)
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{
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uint2 result;
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if (n <= 32)
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{
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result.y = ((v.y << (n)) | (v.x >> (32 - n)));
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result.x = ((v.x << (n)) | (v.y >> (32 - n)));
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}
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else
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{
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result.y = ((v.x << (n - 32)) | (v.y >> (64 - n)));
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result.x = ((v.y << (n - 32)) | (v.x >> (64 - n)));
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}
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return result;
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}
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#endif
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static void chi(uint2* a, const uint n, const uint2* t)
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{
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a[n + 0] = bitselect(t[n + 0] ^ t[n + 2], t[n + 0], t[n + 1]);
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a[n + 1] = bitselect(t[n + 1] ^ t[n + 3], t[n + 1], t[n + 2]);
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a[n + 2] = bitselect(t[n + 2] ^ t[n + 4], t[n + 2], t[n + 3]);
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a[n + 3] = bitselect(t[n + 3] ^ t[n + 0], t[n + 3], t[n + 4]);
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a[n + 4] = bitselect(t[n + 4] ^ t[n + 1], t[n + 4], t[n + 0]);
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}
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static void keccak_f1600_round(uint2* a, uint r)
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{
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uint2 t[25];
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uint2 u;
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// Theta
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t[0] = a[0] ^ a[5] ^ a[10] ^ a[15] ^ a[20];
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t[1] = a[1] ^ a[6] ^ a[11] ^ a[16] ^ a[21];
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t[2] = a[2] ^ a[7] ^ a[12] ^ a[17] ^ a[22];
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t[3] = a[3] ^ a[8] ^ a[13] ^ a[18] ^ a[23];
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t[4] = a[4] ^ a[9] ^ a[14] ^ a[19] ^ a[24];
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u = t[4] ^ ROL2(t[1], 1);
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a[0] ^= u;
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a[5] ^= u;
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a[10] ^= u;
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a[15] ^= u;
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a[20] ^= u;
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u = t[0] ^ ROL2(t[2], 1);
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a[1] ^= u;
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a[6] ^= u;
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a[11] ^= u;
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a[16] ^= u;
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a[21] ^= u;
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u = t[1] ^ ROL2(t[3], 1);
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a[2] ^= u;
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a[7] ^= u;
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a[12] ^= u;
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a[17] ^= u;
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a[22] ^= u;
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u = t[2] ^ ROL2(t[4], 1);
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a[3] ^= u;
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a[8] ^= u;
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a[13] ^= u;
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a[18] ^= u;
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a[23] ^= u;
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u = t[3] ^ ROL2(t[0], 1);
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a[4] ^= u;
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a[9] ^= u;
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a[14] ^= u;
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a[19] ^= u;
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a[24] ^= u;
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// Rho Pi
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t[0] = a[0];
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t[10] = ROL2(a[1], 1);
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t[20] = ROL2(a[2], 62);
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t[5] = ROL2(a[3], 28);
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t[15] = ROL2(a[4], 27);
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t[16] = ROL2(a[5], 36);
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t[1] = ROL2(a[6], 44);
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t[11] = ROL2(a[7], 6);
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t[21] = ROL2(a[8], 55);
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t[6] = ROL2(a[9], 20);
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t[7] = ROL2(a[10], 3);
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t[17] = ROL2(a[11], 10);
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t[2] = ROL2(a[12], 43);
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t[12] = ROL2(a[13], 25);
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t[22] = ROL2(a[14], 39);
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t[23] = ROL2(a[15], 41);
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t[8] = ROL2(a[16], 45);
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t[18] = ROL2(a[17], 15);
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t[3] = ROL2(a[18], 21);
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t[13] = ROL2(a[19], 8);
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t[14] = ROL2(a[20], 18);
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t[24] = ROL2(a[21], 2);
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t[9] = ROL2(a[22], 61);
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t[19] = ROL2(a[23], 56);
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t[4] = ROL2(a[24], 14);
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// Chi
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chi(a, 0, t);
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// Iota
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a[0] ^= Keccak_f1600_RC[r];
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chi(a, 5, t);
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chi(a, 10, t);
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chi(a, 15, t);
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chi(a, 20, t);
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}
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static void keccak_f1600_no_absorb(uint2* a, uint out_size, uint isolate)
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{
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// Originally I unrolled the first and last rounds to interface
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// better with surrounding code, however I haven't done this
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// without causing the AMD compiler to blow up the VGPR usage.
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// uint o = 25;
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for (uint r = 0; r < 24;)
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{
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// This dynamic branch stops the AMD compiler unrolling the loop
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// and additionally saves about 33% of the VGPRs, enough to gain another
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// wavefront. Ideally we'd get 4 in flight, but 3 is the best I can
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// massage out of the compiler. It doesn't really seem to matter how
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// much we try and help the compiler save VGPRs because it seems to throw
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// that information away, hence the implementation of keccak here
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// doesn't bother.
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if (isolate)
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{
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keccak_f1600_round(a, r++);
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// if (r == 23) o = out_size;
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}
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}
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// final round optimised for digest size
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// keccak_f1600_round(a, 23, out_size);
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}
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#define copy(dst, src, count) \
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for (uint i = 0; i != count; ++i) \
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{ \
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(dst)[i] = (src)[i]; \
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}
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static uint fnv(uint x, uint y)
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{
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return x * FNV_PRIME ^ y;
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}
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static uint4 fnv4(uint4 x, uint4 y)
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{
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return x * FNV_PRIME ^ y;
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}
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typedef union
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{
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uint words[64 / sizeof(uint)];
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uint2 uint2s[64 / sizeof(uint2)];
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uint4 uint4s[64 / sizeof(uint4)];
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} hash64_t;
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typedef union
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{
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uint words[200 / sizeof(uint)];
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uint2 uint2s[200 / sizeof(uint2)];
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uint4 uint4s[200 / sizeof(uint4)];
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} hash200_t;
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typedef struct
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{
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uint4 uint4s[128 / sizeof(uint4)];
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} hash128_t;
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static void SHA3_512(uint2* s, uint isolate)
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{
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for (uint i = 8; i != 25; ++i)
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{
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s[i] = (uint2){0, 0};
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}
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s[8].x = 0x00000001;
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s[8].y = 0x80000000;
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keccak_f1600_no_absorb(s, 8, isolate);
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}
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static uint fast_mod(uint a, uint4 d)
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{
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const ulong t = a;
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const uint q = ((t + d.y) * d.x) >> d.z;
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return a - q * d.w;
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}
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__kernel void ethash_calculate_dag_item(uint start, __global hash64_t const* g_light, __global hash64_t* g_dag, uint isolate, uint dag_words, uint4 light_words)
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{
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uint const node_index = start + get_global_id(0);
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if (node_index >= dag_words)
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return;
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hash200_t dag_node;
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copy(dag_node.uint4s, g_light[fast_mod(node_index, light_words)].uint4s, 4);
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dag_node.words[0] ^= node_index;
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SHA3_512(dag_node.uint2s, isolate);
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for (uint i = 0; i != ETHASH_DATASET_PARENTS; ++i)
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{
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uint parent_index = fast_mod(fnv(node_index ^ i, dag_node.words[i % NODE_WORDS]), light_words);
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for (uint w = 0; w != 4; ++w)
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dag_node.uint4s[w] = fnv4(dag_node.uint4s[w], g_light[parent_index].uint4s[w]);
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}
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SHA3_512(dag_node.uint2s, isolate);
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copy(g_dag[node_index].uint4s, dag_node.uint4s, 4);
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}
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