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Unify network strategies with upcoming proxy.
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@@ -4,8 +4,8 @@
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* Copyright 2014 Lucas Jones <https://github.com/lucasjones>
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* Copyright 2014-2016 Wolf9466 <https://github.com/OhGodAPet>
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* Copyright 2016 Jay D Dee <jayddee246@gmail.com>
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* Copyright 2016-2017 XMRig <support@xmrig.com>
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*
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* Copyright 2017-2018 XMR-Stak <https://github.com/fireice-uk>, <https://github.com/psychocrypt>
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* Copyright 2016-2018 XMRig <https://github.com/xmrig>, <support@xmrig.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -39,6 +39,7 @@ public:
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virtual bool isActive() const = 0;
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virtual int64_t submit(const JobResult &result) = 0;
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virtual void connect() = 0;
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virtual void release() = 0;
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virtual void resume() = 0;
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virtual void stop() = 0;
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virtual void tick(uint64_t now) = 0;
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@@ -4,8 +4,8 @@
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* Copyright 2014 Lucas Jones <https://github.com/lucasjones>
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* Copyright 2014-2016 Wolf9466 <https://github.com/OhGodAPet>
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* Copyright 2016 Jay D Dee <jayddee246@gmail.com>
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* Copyright 2016-2017 XMRig <support@xmrig.com>
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*
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* Copyright 2017-2018 XMR-Stak <https://github.com/fireice-uk>, <https://github.com/psychocrypt>
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* Copyright 2016-2018 XMRig <https://github.com/xmrig>, <support@xmrig.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -39,10 +39,10 @@ class IStrategyListener
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public:
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virtual ~IStrategyListener() {}
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virtual void onActive(Client *client) = 0;
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virtual void onJob(Client *client, const Job &job) = 0;
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virtual void onPause(IStrategy *strategy) = 0;
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virtual void onResultAccepted(Client *client, const SubmitResult &result, const char *error) = 0;
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virtual void onActive(IStrategy *strategy, Client *client) = 0;
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virtual void onJob(IStrategy *strategy, Client *client, const Job &job) = 0;
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virtual void onPause(IStrategy *strategy) = 0;
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virtual void onResultAccepted(IStrategy *strategy, Client *client, const SubmitResult &result, const char *error) = 0;
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};
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