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feat: stability improvements, see detail below
Key stability improvements made (deterministic + bounded) 1) Bounded memory usage in long-running stats Fixed unbounded growth in NetworkState latency tracking: Replaced std::vector<uint16_t> m_latency + push_back() with a fixed-size ring buffer (kLatencyWindow = 1024) and explicit counters. Median latency computation now operates on at most 1024 samples, preventing memory growth and avoiding performance cliffs from ever-growing copies/sorts. 2) Prevent crash/UAF on shutdown + more predictable teardown Controller shutdown ordering (Controller::stop()): Now stops m_miner before destroying m_network. This reduces chances of worker threads submitting results into a network listener that’s already destroyed. Thread teardown hardening (backend/common/Thread.h): Destructor now checks std:🧵:joinable() before join(). Avoids std::terminate() if a thread object exists but never started due to early exit/error paths. 3) Fixed real leaks (including executable memory) Executable memory leak fixed (crypto/cn/CnCtx.cpp): CnCtx::create() allocates executable memory for generated_code via VirtualMemory::allocateExecutableMemory(0x4000, ...). Previously CnCtx::release() only _mm_free()’d the struct, leaking the executable mapping. Now CnCtx::release() frees generated_code before freeing the ctx. GPU verification leak fixed (net/JobResults.cpp): In getResults() (GPU result verification), a cryptonight_ctx was created via CnCtx::create() but never released. Added CnCtx::release(ctx, 1). 4) JobResults: bounded queues + backpressure + safe shutdown semantics The old JobResults could: enqueue unlimited std::list items (m_results, m_bundles) → unbounded RAM, call uv_queue_work per async batch → unbounded libuv threadpool backlog, delete handler directly while worker threads might still submit → potential crash/UAF. Changes made: Hard queue limits: kMaxQueuedResults = 4096 kMaxQueuedBundles = 256 Excess is dropped (bounded behavior under load). Async coalescing: Only one pending async notification at a time (m_pendingAsync), reducing eventfd/uv wake storms. Bounded libuv work scheduling: Only one uv_queue_work is scheduled at a time (m_workScheduled), preventing CPU starvation and unpredictable backlog. Safe shutdown: JobResults::stop() now detaches global handler first, then calls handler->stop(). Shutdown detaches m_listener, clears queues, and defers deletion until in-flight work is done. Defensive bound on GPU result count: Clamp count to 0xFF inside JobResults as well, not just in the caller, to guard against corrupted kernels/drivers. 5) Idempotent cleanup VirtualMemory::destroy() now sets pool = nullptr after delete: prevents accidental double-delete on repeated teardown paths. Verification performed codespell . --config ./.codespellrc: clean CMake configure + build completed successfully (Release build) Signed-off-by: rezky_nightky <with.rezky@gmail.com>
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@@ -65,7 +65,7 @@ public:
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}
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}
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# else
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inline ~Thread() { m_thread.join(); delete m_worker; }
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inline ~Thread() { if (m_thread.joinable()) { m_thread.join(); } delete m_worker; }
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inline void start(void *(*callback)(void *)) { m_thread = std::thread(callback, this); }
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# endif
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