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More precise hashrate calculation
- Use only steady timestamp counters to guarantee correctness - CPU backend: directly measure total hashrate using raw hash counters from each thread; update data more often on ARM CPUs because they're slower - GPU backends: directly measure total hashrate too, but use interpolator with 4 second lag to fix variance from batches of hashes Total hashrate is now measured directly (realtime for CPU, 4 seconds lag for GPU), so it might differ a bit from the sum of all thread hashrates because data points are taken at different moments in time. Overhead is reduced a lot since it doesn't have to go through all threads to calculate max total hashrate on every timer tick (2 times a second).
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@@ -46,6 +46,7 @@ public:
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virtual const VirtualMemory *memory() const = 0;
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virtual size_t id() const = 0;
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virtual size_t intensity() const = 0;
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virtual uint64_t rawHashes() const = 0;
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virtual void getHashrateData(uint64_t&, uint64_t&) const = 0;
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virtual void start() = 0;
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virtual void jobEarlyNotification(const Job&) = 0;
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